
#include "Object.h"
#include "Light.h"
#include <list>
#include <string>

#ifndef SCENEREADER_H
#define SCENEREADER_H


class SceneReader
{
    public:
        std::list<Object*> lObject;
        std::list<Light*> lLight;
        int antialiasing;
        int maxrecurs;
        int imghauteur;
        int imglargeur;
        pVect campos;
        pVect camdir;
        float focale;
        Color fond;
        int aoRayon;


        SceneReader();
        SceneReader(char* fichier);
        virtual ~SceneReader();
    protected:
    private:
};

#endif // SCENEREADER_H
